The Making of Gods and Legends
Our recently released RPG manual, Gods & Legends, has its genesis in a previously published title, Of Gods & Monsters by James M. Ward. That latter title was selling out and would need updating and reprinted or replaced. In long talks with one of TLG’s editors, Steve Ege, the idea of updating the manuscript by greatly expanding the idea behind the deity avatars dominated my thinking. That changed however as I dug deeper into the content.
About this time our Thursday night game took on a whole new direction. Davis’ cleric, long calling himself the Mouth of Gods, started proselytizing about bringing back an ancient forest (the Uthvold) and with that the power of the Og Aust (ancient gods of the Darkenfold and Uthvold, see Aihrde material). Mac Golden’s character, Ki, took up the cause with gusto. Ki served the god Amunet, one of the Og Aust, as a knight of sorts, so joining Davis’ crusade proved an easy transition. The two led the rest of the party in an ever-growing interaction with the gods.
This led to more nuanced play and design from my point, as some type of
consistent reaction from the gods proved necessary. This in turn led me to
begin thinking about the gods and their role at the table.
Come along the C&C Players Handbook 7th printing Kickstarter. This madcap project proved a winner on that platform and in the waning days of it, having run out of stretch rewards I foolishly offered up the Gods and Monsters, 2nd Edition (not printing as it would be a massive rewrite) as a stretch reward. Everyone loved the idea, though I did put a heavy caveat on the reward that it was only in the earliest of conception phases. Well, we hit the reward and it landed in the pile of books on the schedule.
And there it languished. It languished for many years as I went through several writers and an ever-evolving concept of what I wanted out of the book. Despite this, I never fully forgot about the project, largely because a few backers on the KS kept reminding me and I kept needing more deity material for my Thursday game. It lingered on the edge of my mind.
Fast forward to 2019/2020.
Davis began hammering it out in the next half year. Writing up scores of gods for monsters and demi-humans and humans, fleshing out sections on how to play the gods, and creating all manner of minor myths. As it developed I took his manuscripts and began weaving them into the forthcoming Planescapes books so that we could line the products up.
As I began rambling through his text the mountain of tiny stories stood out. All these legends about these gods were cool and gave plenty of context for the gods themselves.
Then it hit me. The title wouldn’t work. I pulled the monsters out. It was Gods
& Monsters no more, just gods and how-to’s. After some long debate with
Davis, who frankly didn’t care what the title was as he never does, I settled
on the title Gods & Legends. There were plenty of gods, but the book abounded
with legends as well. It seemed to fit perfectly.
The book suffered some more delays as other projects consumed my time and GL was knocked about. But by early 2021 it took shape. The art poured in and proved amazing. I settled on a cover I had purchased from Doug Kovacs many years ago and at last, moved the whole project to layout. Peter Bradley hammered this together and I rolled back through and touched it up and then it went off to the printers.
At long last, after many, many years (this is our second-longest-running project, coming in after the first printing of the Castle Keepers Guide), Gods & Legends shipped to the backers of that almost forgotten Kickstarter (we are already on an 8th printing of the PHB) and went up in the store, where you can find it now.
Another wild ride in the annals of TLG publishing… and now work begins on Monsters of Legend…
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