Wednesday, April 26, 2017

Monday, April 24, 2017

The Markers

Beyond the stones lay a world ordered by giants, and they were grim, possessed of little humor.

Friday, April 21, 2017

The Maelstrom

The battle swirls around you, the maelstrom is wood and blood, iron and bone.

Wednesday, April 19, 2017

In the Dark Wood

Despite her many twists and turns, the Darkenfold is a region of wonder and beauty.

Tuesday, April 18, 2017

Edgar Rice Burroughs’ 100 Year Art Chronology (Press Release)


Chenault & Gray Publishing teams up with Edgar Rice Burroughs Inc.

Little Rock, AR – April 18, 2017 – Michael Tierney’s Edgar Rice Burroughs’ 100 Year Art Chronology is a multi-volume collection that captures the vast illustrative history of Edgar Rice Burroughs. Chenault & Gray Publishing and ERB Inc. are working together to bring this project to life.

In close to 1200 pages of content, the series explores the art used in the manifold publications of the vast Burroughs body of work for the past century and more, including the novels, comics and pulps! Mr. Tierney has worked hard to collect the art, from multiple sources, that decorated Mr. Burroughs’s work for the past century. From the Boris Vallejo and Neal Adams covers of the Tarzan novels published by Ballantine Books in the 1970s, to the P.J. Monahan covers for the early pulps back in 1913.

Michael Tierney has been a student of the Burroughs material for years. “The Edgar Rice Burroughs 100 Year Art Chronology is not just a nuts and bolts reference book with dates and data -- there is also a narrative, actually several of them. The career and works of ERB and the artists who illustrated him are examined, as well as the histories of the printing, pulp, book, comic, and retailing industries that put them into the hands of readers.”

When discussing the project, Stephen Chenault, of Chenault & Gray, remarked, “Burroughs has been a part of my life since I picked up Tarzan and the Jewels of Opar back in the mid-70s. Burroughs opened up a world of imagination for me…more than a world, a universe. This project is a no brainer. His many stories, from Tarzan’s jungles to the Earth’s core, are a part of the fabric of our culture, making this series both a piece of history as well as a part of popular culture.”

For more information on how you can help bring this project to life, or on the project itself, please sign up for our mailing list here: You’ll receive notifications of the project’s progress as well as unique opportunities to get your copy long before it arrives in book stores!

Chenault and Gray Publishing, the parent company of Troll Lord Games, the proud publisher of a vast array of role playing games, is perhaps best known for their work with Gary Gygax, co-creator of Dungeons & Dragons. They have been in business since 1999.

Tim Burns
1818 North Taylor, Box 143
Little Rock, AR

Without Fear

Upon the stone he stood. With hammer in hand and no thought for fear....

Thursday, April 13, 2017

Meadows Beyond

The path at last opened up, but what lay beyond held them still, for the meadows of the Darkenfold are open and a hunter's paradise.

80% Off -- For a limited time!

That's over $150 worth of product for less than $30!

Tuesday, April 11, 2017

Raven's Call

The fog lapped the ruins in silence, and only the mournful calls of the ravens gave notice of the dead beneath her walls.

Thursday, April 06, 2017

In Golden Wealth

In the north they heard that the realm possessed a great wealth in gold, and so they came in a great host. But they did not understand . . .

Tuesday, March 28, 2017

Pageantry Ends

The pageantry of court ends upon fields of iron and blood, of flesh and bone.

Tuesday, March 21, 2017

What Game Do You Play?

What Game Do You Play?
There are a plethora of FRPGs on the market today. You’ve probably played several of them, if not a veritable host of them. You’ve hacked your way through the simple, and you’ve trudged your way through the complex. They all offer a little something, it's why you keep playing.

As you know, all FRPGs are driven by some mechanic. Some are highly intricate, others very simple. You use them to establish the game you want to play. From fast paced to high tactical combat rules to opposed checks on interactions with NPCs. It’s all part of the gaming landscape you’ve helped create.

I’m the same as you. I’ve tried a host of games and a host of rule sets. My game of choice was always AD&D…I played it even after we released Castles & Crusades. I only stopped my AD&D game when the designers (both regular players at my table) revolted and said no more AD&D until I at least tried C&C once. I reluctantly agreed.

I’ve never gone back.

Join us on Kickstarter!

Where the Worg Riders Rule

The path crowns the ridge line and the wilds unfold before you into an expanse that stretches to the horizon. Here the worg riders rule.

Monday, March 20, 2017

Beyond the Dark

The forest, the darkness, the poisoned air, it all gives way at the path's end. The sound of water, the warm light calls to you . . .

Saturday, March 18, 2017

The Priest's Lair

Across the stream she stands, her coat of red clear to see. Beyond her, the ruins of her home, now her prison and the lair of the priest.

Friday, March 17, 2017

Castles & Crusades Stays True

So as many of you know, and some may not, Castles & Crusades is a rules-lite fantasy RPG that hasn't changed in over a decade. It is on its 7th printing (on Kickstarter now, check it out here!) and the rules are all the same (only the barbarian changed in all these years and printings).

Here's a picture that proves that's true. Here you'll see Davis leaning on the 2nd printing. The Fouth printing is behind the screens with me. Chris is in the back with the 5th printing by his dice box and Mac's printing is on a PDF on the phone in front of him. I'm not sure what Todd is using, but my guess is the first printing as he doesn't like change very much. (Kim Hartsfield is msissing form the pciture but he seems to have the 4th printing in front of him).

All very cool and true to form.


The battle presses upon you. There is little for it but cold steel and hot blood.

Thursday, March 16, 2017

The Stone Ruins

The stones were visible beyond the valley. But a fog lay in the deep vale and it writhed and turned, enticing you . . . .

Wednesday, March 15, 2017


The force of their attack is staggering, but your iron holds....

Monday, March 13, 2017

The Root of Wisdom

Old and gnarled, a product of sand and wind, time and neglect. It stood a twisted echo of what it once had been. But it stood nonetheless.

Sunday, March 12, 2017

Box Alley

"Meet me in Box Alley, behind Cross Market." That's what he said. But the alley before you seems a dead end . . . .

Saturday, March 11, 2017

Beyond the Still Lake

Beyond the still lake stand the twin mountains. There the path lies. But it is wild and dangerous and few who tread it, return.

Thursday, March 09, 2017


Troll-Lordin: Verb: 1. The ability to maximize output from small assets. 2. The ability to minimize output from large assets. 3. A paradoxical universe. synonym: see Three Stooges.

Beneath the Mountain

Their kingdom was vast, carved into the heart of the mountain. But long ago they fell leaving what riches behind only the bold would learn.

Goblin Water

As is known by the learned, goblins fashion their homes with water, creating elaborate tunnels & caves to snare the unwary.

Tuesday, March 07, 2017

High Mountain Pool

And the parchment read, "It laired beneath the cool waters of the high mountain pool."

Monday, March 06, 2017

Beneath the Ruins

Upon the hill it stands, her outer walls and keep in ruins. But it is not the castle that calls, but the dungeons beneath . . . .

Tuesday, February 28, 2017

The Darkenfold

The Green Wizard took up his abode deep in the Darkenfold forest. And they called his fortress The Castle on the Hill. Coming soon...

Monday, February 27, 2017

Falling Waters

The deep valley opens up before you. Tumbled slopes slide down to the green froth of the falls and raging river below. A land of giants.

Friday, February 24, 2017

Saturday Only!

This Saturday we are putting our champion of books, the one that started them all, the Players Handbook on sale for only $15.  And that's not all, you get the PDF of it for free!  Twenty-four hours only!  If you are already a fan, please spread the word if you would.  You can send folks here:!/On-Sale/c/22173102

Trollzah and Thank You!

Thursday, February 23, 2017

On Top of the World

A vale of wonder and beauty. Once it housed the goddess Wenafar but now stands empty. Its magic promises wealth and power and life eternal.

Wednesday, February 22, 2017

A Witch's Tower

The ruins offer a refuge from the cold, the night and the ghosts hounding you. But the tower is known, for a witch once dwelt there . . .

Tuesday, February 21, 2017

Mountain Roads

The road leads high into the mountains, but it is narrow and the stone steps gripped by ice and snow. The going will be treacherous.

The Sea's Rise

Ealor of the Green Halls suffers not from sorrow in all his realm that is the sea, such that he batters the lands of men with his mirth.

Thursday, February 16, 2017

The Spartans

And the sun drenched the amber that was the Kingdom's strength and they knew that here, they could make their stand.

Wednesday, February 15, 2017

With a Heavy Air

The vale is quiet but for the tumbled noise of the stream's pure water. But there's more, a malevolence. It's palpable. Watching. Waiting.

Tuesday, February 14, 2017

Quiet Blue

The path, forest, and mist, all seem to blend one with the other. A damp air pervades. Hanging. Clinging. The still quiet calls to you.

Monday, February 13, 2017

The Blanket

The fog seems unnatural, held at the treeline below by some ethereal hand. But his trail passes through the trees and into the silence.

Friday, February 10, 2017

The Fall of Eastfold

Eastfold was a ruin. The hobgoblins left little but the walls. But beneath them, if luck held, the treasure was intact...

Thursday, February 09, 2017

It is Yours! Reclaim it!

His rage lay waste with walls impenetrable, blanketed by the gentle hand of love's remains. Ash. Smoke. With blade in hand you must reclaim!

Tuesday, February 07, 2017

The Red God's Rage

The rage of Ornduhl the Red God consumed all the horizon, so that your  blades seemed small things and your sorcery bereft of power.

Monday, February 06, 2017

Hell's Tumult

In fiery tumult hell's lust unleashed. Burning with wild abandon. Laying waste. The tendrils of its hate touch the heavens.

Friday, February 03, 2017

Winter's Promise

It conjures memories of the Winters Dark and the long centuries. But as then, now, the cold must be forgotten and the journey carried on.

Thursday, February 02, 2017

Air so Cold

You can taste the still air, cold patches of mist in the trees, hanging in the cold, obscuring all, promising nothing but terror and death.

Wednesday, February 01, 2017

In the Pale Moon Light

The stone towers of the inner keep were dark, all but for one light that cast a pale glow beyond the outer wall. Clearly you were not alone.

Tuesday, January 31, 2017

3 Days in Bergholt ~ Kickstarter

Bergholt! A fully realized city adventure from Davis Chenault, co-creator of the bone-cleaving RPG that is Castles & Crusades!