Showing posts with label campaigns. Show all posts
Showing posts with label campaigns. Show all posts

Friday, September 17, 2021

Poison - the preferred trap

 

So I have been reading about actual real life traps found in tombs and stuff. As one might suspect, much of this is rooted in pure fantasy. However, there were traps in some tombs that archeologists have uncovered. A pit trap in a pyramid, a 'room filling with sand' trap, and a crossbow trap. The most ubiquitous trap of all though is poison. Poisons of various types were applied to treasures or in the room as paint. 

Poison, use poisons.

map with rivers of liquid mercury

 

Monday, September 13, 2021

Helmets, a visual history

 So came across a lot of these types of visual histories. We used to do them in  archeology all the time.

How you use this  otherwise pointless knowledge is up to you. 





Wednesday, September 08, 2021

Stab me in the Eyes

 You know, looking at that, I imagine the rest of the armor is just as tight fitting. 

So, the only way to die is by being stabbed in the eyes.... repeatedly.

Not so sure I like that. 



Friday, January 19, 2018

The Two Towers - Lord of the Rings: A Master Class in Campaing Planning part 2

Check out Part One, here!

The Two Towers: Setting up the Next Stage

Welcome to part two of our look at how Lord of the Rings offers us a master class in creating and running an epic campaign in the old-school style for your home game. In part one we looked at how the campaign starts simple and grows through side adventures and the addition of new players, and how it deals with divergent character levels by allowing for foes of different abilities and giving all players a chance to shine despite their relative level of power. It also deals with what happens when people's schedules change and the game needs to divide.

It also touched upon the commitment that a GM puts into their campaign, how there's a ton of planning and time put into it, and admittedly it faces issues that some people have difficulty facing: those of simple time. You may not have the time to deal with the issues that come up in your life as they appear in this series, and if that's the case, there's nothing wrong with that. Not everyone has the kind of time to create new gaming groups and play several times a week.

When we last left our heroes, the Fellowship had fractured, largely due to life and scheduling reasons. Merry and Pippin's players had to drop out of weekly play, but agreed to keep in touch in hopes they could jump back in eventually. Frodo and Sam's players had moved to Monday, and had left alone with the Ring, heading for Mount Doom. Aragorn, Legolas and Gimli's players had sworn to track down Merry and Pippin, and run interference for Sam and Frodo in the process by making some noise to draw the attention of the Enemy. Boromir had died.

What had begun as a straightforward quest has now, of necessity, turned into a very nuanced game with multiple storylines and multiple adventuring parties. No longer is the GM planning a straight quest to Mordor; now he's dealing with two major story paths.

In this blog we'll move on to part 2 of our Master Class in running an epic home campaign: The Two Towers. The theme here is running variant groups of gamers in the same campaign world, roughly simultaneously in time, and how one group's actions could affect the others. 

Thursday, January 18, 2018

Lord of the Rings: a Master Class in Campaign Planning

Every GM dreams of that magnum opus campaign, the one that's so epic it's unlike anything they've done before, which people will talk about for years, and which they'll never top again. That campaign that's epic in scope, that's rich in the world you've built, with fully-realized characters and deep, instense storylines that your players will never forget.

In short, every GM dreams of running their own Lord of the Rings.

And yet, a lot of people have discussed over the years how Lord of the Rings doesn't work as a proper fantasy role playing campaign. It's too divided in its stories. The goal is too big. It doesn't allow proper dressing of in-game party dynamics. The characters are too level-diverse. Gandalf is only 5th level (a claim dating back to the old Dragon Magazine, and entirely ludicrous and unsustainable if you have a tiny bit of brain cells).

Here's the truth: Lord of the Rings is a master class in a role playing game campaign, both in its novel and its film versions. Indeed, it's particularly salient to an old school style of play, where "game balance" meant "everyone's having fun," as opposed to, "everyone's of the exact same power level." Take a look at how Lord of the Rings as a master class in home RPG campaign design begins and comes together with The Fellowship of the Ring.

http://wastedlandsfantasy.blogspot.com/2018/01/fellowship-of-ring-lord-of-rings-and.html

Photo Source: Wikipedia

Have You Ever Seen The Rain? - Grace Carras

 My dad was born in 1969. 1969 was Jim Steinman’s senior year at Amhurst College. In order to fulfill the requirements for an independent st...