Wednesday, January 19, 2022

Short Rules for Training in Castles and Crusades


If you saw yesterdays blog entry (Training in Castles and Crusades) I mentioned making rules for training. Well, rather than actually working on something productive, I decided to make a few house rules for training. So here ya’ll go.

 

Rule One: All classes can train to become better.

Rule Two: To train, a character from 1st to 9th level must find someone of the same class who is at least three levels higher.

Rule Three: Training beyond 10th level requires a teacher at least 5 levels higher than the character.

Rule Four: A character earns experience points while training,

Rule Five: The character can earn up to ½ the experience points necessary to attain the next level.

Rule Six: The character can not advance to the next level through trained experience points. At least the last point needed to attain a level should be done adventuring. (probably change to 25%ish)

Rule Seven: Training takes time; a lot of time. Training is measured in weekly increments. Multiply the level of the character by 100 and that is the number of experience points that can be earned in a week of training.

Rule Eight: Training costs money. Every experience point costs 1gp x level. (This should be adjusted by campaign or role-played.)

Advantages present an issue as they are not in the core progression. As such....

Advantages usually come with a few prerequisites; an attribute score, a race, or a BtH. 

Rule One: As Rule 1-3 above.

Rule Two: A character earns an advantage while training.

Rule Three: Advantages with race and attribute score prerequisite cost training xp. These xp requirements are in addition to any xp needed to gain a level. these are considered separate xp progressions. At least 1/2 these xp have to be acquired in training.

    1st Advantage     2000xp

    2nd advantage     8000xp

    3rd advantage     32000xp

    4th advantage     128000xp

Rule 4: See Rule Seven and Rule Eight above for costs and time.

Rule 5: Advantages requiring a BtH progress with the level associated with that BtH. 

Rule 6: To determine xp cost to progress, divide the associated level by 1/2. That is the xp cost.

Rule 7: At least 1/2 the xp needs to be acquire in training.

There, that was easy.

Please comment, addend, etc 

Next we need a random occurrence of interest chart for what can happen while the characters take some 'down time' training.

That should be in the Castle keepers Guide




 

2 comments:

Matt said...

Am I getting this right?, Training isn’t to get to the next level, it’s training during the level to earn Xp instead of adventuring?.
If I’m reading that right, that’s a big change, but suddenly makes so much more sense than the training when you have enough xp to level up. It could account for the nobles who sit at home and only go to tournaments or jousts being high level, or reclusive wizards studying being higher level than you’d imagine.

Davis said...

yeah, that's the idea. I wanted to be able to account for high levels who rarely go out adventuring. They train and occasionally fight. Wizard jousts as well. hahah

Also the idea of application of training in real world settings really propels one forward. It gives the characters a chance to do the prince thing as well. they train, goof off, tax the peasants and can still get xp.

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