As you may or may not realized we run a weekly Thursday night game from about 8 to midnight...a few trickle in up to about 9ish or thereabouts. Never a big deal.
The party consists of a ranger/knight/paladin/wemadeitup, cleric, wizard/rune mark, monk/ranger, ranger, monk and a paladin. They run about 8th level. Recently they've been on a quest to discover the nature of an artifact. They had a 300 mile journey set out before them that would take them across the Tar Kiln wilderness, the Maenluth Plains, north into Gotland and to the feet of the Holmgrad Mountains. There lay the Unklar's Iron, the object of their journey. The item in question was taken from a dead wizard, a friend to them, who they attempted to rescue only showing up after his fall. They kept his body to speak with the dead.
The morning brought the cleric from his prayers and setting about his work of casting his spell. They stripped the dead man of his belongings and called him back from the Stone Fields. The spirit came reluctantly and resisted their questions. At first he had little memory of what they sought, for the cares and concerns of the dead are wholly different that those of the living. But they coaxed him into remembering and the asked him why he was on the run with the item. He would not say, though a friend in life, he was resistant and demanded recompense for his lingering in the material world. In the conversation they discovered a soft spot, his concern for a sister. They promised to take his sister to safety and make sure she well provided for. At that he told them the riddle of the item and that the agents of of the Paths of Umbra and Crna Ruk sought it as an item of worship for their dark god Unklar.
Satisfied they let him free.
They determined to get the sister first, she was three days back. But the cleric cast a spell of commune to find any traces of the Og Aust that dwelt here in times past for these gods were the parties' patrons. An owl came at his sending and led him to a hidden vale with a cabin where Deirden the Red, a woman lived. She invited them but seemed unconcerned of their toils. They determined that she was a goddess, weak and hiding.
They left here and traveled south. Within a day's a ride the forest snows were shaken by a wild pain-filled braying. The bellows were deep and sounded wet and filled with terror. They rode to the source of the sound and spied a minotaur dragging its mutilated body from the talons of a small white dragon. The dragon had frozen have the beast in ice, torn his midriff open, pulling out his guts and bitten him in the head and and neck a few times.
Without thought the party charged down the hill. The dragon spun and bellowed scattered the horses in fear and unnerving several party members (failed to save vs. fear). But Ki lept upon the beast with his dragon slayer with the cleric at his side. The scored some tremndous blows but the beast lifted himself on high and fell upon the cleric with rending claws, a bite, tail and wind buffet. The cleric fell mortally wounded. The fray continued but soon in the dark as the buffeting wings has caused a cloud of fog and snow. They opened its wing, plunged a dancing sword into and cut again with the dragon slayer, this time Ki too a blast of cold from its frigid breath and the flesh on his face, shoulder and arms. His left eye froze in the socket. Then monk took it to task and slammed it several times and the dragon spun on him in the cold foggy dark bit his arm and breathed his frozen breath, all the while lashing with his tail. The monk took horrific damage and his arm was shattered from wrist to shoulder. As the dragon did a death roll to rip the arm off the party rebounded and fell upon it, slaying it with many wounds.
Thus the game ended. The ranger/knight Ki lost an eye, the monk an arm, and the cleric full use of his arm. Hard fought battle.
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