The Breath of Life is a sending from the gods that lingers in holy places, temples, sacred groves, churches, cemeteries and the like. The breath is invisible to all but clerics, druids and paladins. Those that can see it, see the breath as a current of translucent blue gas that lingers in the air. The Breath of Life is heavy and moves slowly with the air current, in this way it can be moved several inches per round. It cannot be contained. It cannot be removed from the locale in which it lingers for to do so destroys it. If breathed by anyone of a similar alignment to the temple in which it is found the Breath of Life restores 3d6 hit points or 1-2 attribute points; or it can cure disease, blindness and any similar affliction. In addition to these benefits the person who consumes the Breath gains 250 experience points.
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