I was recently reminded that when I first started gaming, I
would often play with just one other person. My brother, Russel, Feon, and
others come to mind. We would play when we could and wherever we could. Having
read as many of the Conan stories, Tarzan yarns, and comic books such as Savage
Sword, Kull, Conan, Red Sonja, and a multitude of others, my little mind was
fertile with adventures for single player games of Dungeons and Dragons. This
traipse down memory lane was prompted, “The Curse of the Monolith” from Conan
of Cimmeria.
Yuppers, reading that book.
I’ve been reading some Robert E. Howard lately as our Robert E. Howard art compendium
is being released. The stories in Conan mostly have him acting
alone or allying temporarily with one or two people. There are often
soldiers in the background, either as enemies or allies. These rarely come into
play in the fore of the adventure but serve to disentangle Conan from broader
threats. The adventures are short and typically simple and occur in a short timeframe. There is always quick,
decisive, action. That basic environment was the basis for almost all my single
player adventures.
I even stole ideas whole cloth.
As time passed and my reading expanded to other authors like
Michael Moorcock and Karl Edward Wagner, my games shifted in tone and
reach. Wagner added an element of darkness to the games and Moorcock added a
degree of the mystical or overarching themes. At the same time the number of
players in the game increased until it was a crowd. Although the essential
elements established earlier remained, I was finding that the ‘party’ was too
big and varied for the plot lines derived from earlier pulps.
Six people could not be the hero of the party.
That did not last long.
I played the way I enjoyed using Conan, Kain, and the
Eternal Warrior as inspiration for plots, storylines and especially pace. Still
do. The quick pacing and decisive action from Conan, the dastardly setting and
amorality from Kane, with the deep plots and themes of Moorcock combine to form
the triumvirate of my game’s foundations. I still find it difficult to manage
larger parties. Not everyone can be hero.
Some things never change.
Now to change the tire on a car. That will change.
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