So I ran some playtests by Steve the other night and he really enjoyed the rules I was using. It started with fairly simple damage reduction rules for armor. Then came changes to damage, then to hit points, then attributes, then skills and even the nature of the to hit roll. They are being designed in conjunction with and for the Inzae setting. Hopefully I'll be able to the basic rules out soon and the setting and more 'complexifying' rules later.
I'm only saying something because Steve liked the rules (he's a litmus test for understandability), which means I'm giving them a green light for further development.
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8 comments:
Interestingly, most of the new rules and systems in Amazing Adventures first saw playtest as houserules in my own C&C game.
That's how these came about. I've been tinkering for a year or more on these rules and think I have them down to a usable format.
Sounds very interesting.
Rules for publishing?
~O
Yes
How would said rules set be used? A new setting? Or a new optional set of rules for C&C?
The rules will be completely optional. The genesis of the rules are my campaign setting, Inzae. Its a grim,low fantasy setting and I kept changing the rules, adding a little here and a little there to help recreate in the rules the ideas I had in my head. So, it will be tied to my setting.
That sounds great! So is it done yet? J/K
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