So I ran some playtests by Steve the other night and he really enjoyed the rules I was using. It started with fairly simple damage reduction rules for armor. Then came changes to damage, then to hit points, then attributes, then skills and even the nature of the to hit roll. They are being designed in conjunction with and for the Inzae setting. Hopefully I'll be able to the basic rules out soon and the setting and more 'complexifying' rules later.
I'm only saying something because Steve liked the rules (he's a litmus test for understandability), which means I'm giving them a green light for further development.