Our commemorative 25/20 anniversary patch, courtesy of Nick Kirkland |
pictured: The Troll Lord, circa '03 |
Below is a rambling State of the Dens to let you all know where we are, where we are going, and other sundries. If you don’t want to read it all, The SHORT gives you a brief synopsis. For those hungry for detail, The LONG is for you. I will do this with minimal references to UFOs or Cheeseburgers, though I cannot promise their complete absence.
The SHORT
TLG has experienced amazing growth in the past half decade, each year outdoing the last. Last year, 2023, beat them all. WOTC threatened to pull the OGL, so we pulled it for them. New employees: Jeremy Farkas as Production Assistant and Grace Carras as Social Media Manager. Finley Clayton has joined us as an editor. AA out this spring. 10th printing of the C&C PHB out this summer. All without OGL. Gygax contracts awarded including Castle Zagyg. Codex of the Planes coming by year’s end.
The LONG
Vino's: Where it all began |
a little in on itself houses a host of tables set on an uneven floor that plays host to some of the best, if not the best, pizza in Little Rock. It’s there, 25 years ago, that I joined Mac and Davis* to form a game company. A half dozen slices, some beer and Dr. Pepper, and enthused conversation manifested Troll Lord Games. It has been a wild ride from that pizza to this desk. A lot has changed in 25 years. Some has remained the same.
Second Note to the Afflicted Reader: Troll Lord Games was founded by Mac Golden, Davis Chenault, and myself, Stephen Chenault. Mac left the company in and around ’03, but remains a vital part of almost every conversation. Todd Gray came on board to replace him.
25/20
We launched with Swords and Sorcery, a game developed by Mac and Davis, a smattering of adventures and the world of Aihrde Setting. Mac signed us up for a little company called PayPal and another one that was gaining traction, Amazon. We were picked up for distribution, James Mishler the buyer for ACD, starting us on that road. We joined forces with Gary Gygax in 2000 and worked with him until he died and his wife for a few months after until she pulled the licenses. Peter Bradley joined us in 2003 and quickly took over direction of art and layout. In 2004 Castles & Crusades became a thing, launching long before any retro-clones, OSR or other games. It was then and remains the Rosetta Stone of D&D style RPGs. In 2005, after a horrible bruising with a small print on demand printer, which cost the company far more than the value it added, at Davis’ urging we invested in a print shop which took on the name of the Troll Den. We founded our own conventions in those years, three to be precise. We printed the 2nd and 3rd printings of the Players Handbook. Re-launched Aihrde, dabbled in board games, a dice game, and expanded the overall to include the long-anticipated Castle Keepers Guide. On that last we passed on using a new service that had just surfaced: Kickstarter. It seemed too outlandish. Amazing Adventures joined the family with Jason Vey. We expanded the print in 2010 to include hardcovers and worked that for a year before abandoning it. A 4th and 5th printing hit the streets, with a 2nd and 3rd of the M&T. We expanded the line with the Mythos series, and a small host of adventures and supplements. Cards joined the pile of treasure. A 6th printing hit the streets and a 2nd of the CKG.
Troubles we had a plenty. The d20 collapse in ’05 nearly destroyed the company and it was saved by two things: Gary Gygax’s Gygaxian Fantasy World series and little known to anyone, and I can safely talk about it now, a direct infusion of cash by Aldo Ghiozi of Impressions fame. “I’m going under, Aldo. I don’t think we can hold on.” “How much do you need?” The company lived on. Davis joined Mac in leaving and left me, Peter and Mark Sandy. Recovering from that through the growth of C&C we took another massive hit after Gary’s passing and the licenses were pulled. The light went out for a while but I patched it together after much encouragement from Kathy.* Mark left in 2017, bringing the print shop to a slow crawl, forcing Todd Gray and myself to step in.
Third Note to the Afflicted Reader: Despite what my Facebook page says I’ve been married to Kathy since 1997, she has stood tirelessly behind TLG. Without her, this would not be.
Castles & Crusades carried TLG after the Gygax licenses were surrendered. It carried it then as it does now. When the 7th printing hit, TLG’s growth began to pick up.* Sales accelerated. Print runs deepened. Workloads increased. We brought on Chuck Cumbow to augment a growing number of contract laborers who kept us full steam.
Fourth Note to the Afflicted Reader: Mac hired Jason Walton to do the covers and a great deal of art for our first run of books in 2000. We have worked with Jason since those days, and still work with him now. Jason and I have been a constant presence since the very beginning. His 7th printing cover lit that printing on fire and drove sales like never before.
The 7th gave us impetus to redesign the line, the third or fourth overhaul (check our Pinterest account for all the covers of the various printings), but this time we went all in. New covers from both Peter and Jason, all new art, new layout, new design. A whole new trade dress designed by Tom Tullis.
Fifth Note to the Afflicted Reader: The least known of all the Troll Lords, Tom Tullis of Fat Dragon Games. Outside of the Dens, aside from Aldo, it is to Tom I turn to for advice, help, and whatever the Troll Lord may need. If asked, he may deny his troll-lordness, but it is what it is, whether he wills it or not!
The 8th printing rolled out and sales exploded. It sold so fast that we announced the 9th printing in very short order. Deciding to push the limit and really desiring to focus on the Codex of the Planes, we printed the 9th printing deep. We coupled this with a revised 5th printing of the M&T and a 4th printing of the CKG. At last comfortable in the knowledge that we had at least 2 years supply of books we turned our full attention to new projects: the Armory book, Planes Book, overhauling Amazing Adventures and other various and sundries.
The OGL
Here a third party stepped in and decided that they would have none of that. Wizards of the Coast announced they were pulling the OGL 1.0a and creating a new one. This news broke over everyone but me. I tried to ignore it, but sometimes the wizard just casts the fireball without thinking, without regard to who or what they are going to burn. At last, later in the day, I agonizingly stopped work on the Codex of the Planes and joined Davis and Chuck, entering the firestorm. Within a few hours Davis jumped on a vid meeting and we very quickly decided we were pulling the OGL from the game. The decision was one that circulated from time to time, particularly after D&D 4th edition when they tried something similar. But at the end of the day, it was time to unmoor our game from their game. Their game was becoming ever more complex and ours was not. Twenty years and no added fuss? We are all immensely proud of that.
With the decision to pull from the OGL on the table, work on the Codex of the Planes was reluctantly set aside and work on the PHB 10th printing began. It was slow at first, but by late spring was picking up speed, to the point it is almost completed and gearing up for a release this spring. The changes are mostly names and rewrites. The game stays the same. Spell affects the same. Abilities the same. Just the window dressing. It is long overdue to be honest.
Into all this, I instituted our first major change in how the company was/is being run. My nephew, Dakota McMurry had been attending Gary Con for years. I asked him to take over all booth operations, and after he accepted, hired Grace Carras to help him. She promised me a stellar crew to help her and delivered. Grace had been doing readings for us on the TLG twitch channel and was very familiar with the Codex of Aihrde, the world and all that it involved, having read it in full at least once on air. Chuck focused on getting us more events, landing over 60 at the show. All these changes altered the chemistry of our booth, making it the most successful Gary Con for TLG since Gary Cons beginning.
But all this did nothing to slacken sales. The 9th printing dwindled and continues to dwindle to the point that we are now threatened with being out of PHBs before the 10th lands. The CKG and M&T are right behind. The Adventurers Backpack too.
Into this mix of chaos and schedule restructuring came the ghost of Gary Gygax. If you take a moment and look at our yearly Christmas Cards, you’ll notice that starting in 2008 there is a ghostly apparition on our cards. It is a homage I asked Jason Walton to put there to our friend and business partner. That spirit manifested in the summer when TLG took up publishing Gary’s material once again. At first limited, but with promises of more, the return of Gygaxian material created a whole new current in our widening stream. Now of course, with the expansion of the Castle Zagyg line, awarded in January of this year, it is an even greater, wider current.
New Faces
All of this has led to some wonderful changes here and an expansion of the trolls in the Dens like never before.
In the middle of summer months of ’23 the work load became too great, everyone here was swamped and falling ever more behind. We turned to Jeremy Farkas. Jeremy was well known to us from his own publishing, but also having been part of the Gary Con crew and a frequent visitor on our twitch shows. Jeremy was at first promised a few hours a week and given the I series to work on. That series was woefully abandoned and needed cleaning up. He finished his work so fast that we piled more work on him and them more. His job now includes OGL overhaul, line production, content management, rules quality (where he must argue his points with my fevered brain) some writing, editing and other tasks as needed. If not full time, he is close and will soon be.
Sixth Note to the Afflicted Reader: Jeremy has published his own game, Swords and Chaos using the Siege Engine from C&C and possesses a wealth of knowledge about C&C, the OGL, games in general and publishing.
Grace Carras: a poet and a Troll |
Seventh Note to the Afflicted Reader: Grace and I had worked on several projects outside of her twitch readings and Gary Con. Most notably her rendition of Tin Cup Tom, an Aihrdian Nursery Rhyme I wrote and she put to music. It is about 1 in the A.M. as I write this and I cannot find that file, as I wanted to listen to it while I typed away. Sadly, everyone is asleep and no one answers the night owl Troll when he asks random questions.
Finn Clayton: the distinguished Troll |
Others were added to the roster. Finley Clayton has come on as editor and writer. It is my intent to have him overhaul the Mythos line. Coming from a Medieval studies background with a focus on Norse history and myths, he is more than able to do so. William Edmunds too has joined the crew, recreating the maps for all our many publications.
As the crew grows, so does the prospects for the future.
Ghosts of Future Trolls
The company has grown at a fair, steady pace. The C&C line is much larger and will soon be free of the OGL. Amazing Adventures is set for a new release in the coming months. The Gygaxian Fantasy World series, that set of books that saved TLG from Valhalla’s Game halls, returns this March. Gary’s whole Zagyg world lands back where he left it. The mythos line begins its overhaul. Jason and I will hammer out the Exaltum and Inferno books. Davis will turn his attention to Inzae, his own world.
It is going to be a busy year. A very busy year.
Gary Gygax, circa '07 |
As the clock winds toward 2 AM it is past time for this wandering State of the Dens to close. It has been an exciting year, exciting several years truthfully. Years filled with ups and downs, frustrations, rages, triumphs and joy, all the maundered mixtures that make up life and make it worth living, giving weight to my own credo, “the fight is what matters, not the ending.” And I want to thank everyone who has supported us these past 25 years. Your support has made all this possible and with you at our table, the possibilities are endless. Thank you. From the bottom of my heart. Thank you.
Also, I would be remiss if I did not thank all the Troll Lords, those who have been with us since the beginning and those who have just joined us. The team here is amazing, in all their joyful chaos and rambling lunacy, they are amazing. Thank you all.
Now, with all that being said, and the host of interruptions, good and bad, safely tucked in with dreams of sugar cane, and confident that all projects are in good hands, like a sleepwalker lost in a haze of comic book bubbles, I return to the outer planes, to Tartarus I believe, where last I set my metaphorical pen to metaphorical paper.
2 comments:
This is a great overview of your company. I am very pleased to have found you all, and I am looking forward to playing your game! As a veteran of the United States Navy, and as one generation of five in my family who have served in the military, I can't tell you how much I appreciate your company's generosity toward veterans and active service members. You can, literally, have all of my TTRPG money now. Thank you so much! It means a great deal.
Thank you for the kind comment and support. My brothers and I are also in the generational bandwagon, fourth for us. Thanks again!!
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