Friday, February 22, 2008

Keeping up With the Jones'

Its early Friday evening. I generally try to shut all things down by 5 p.m. (knowing that I'll be back at the comp in the late hours after all are asleep), but due to unusual circumstances I find myself still on the clock. So its a good time for a quick blog.

Many of you have heard me say, over and over again, that the company is undergoing near constant reorganization. Its true, and it continues to do so. Many of the problems TLG faces are due to personnel changes. People come and go as life's own schedules conflict with their work load. Peter, Davis and I are the only real consistent work hounds here, though that is changing as Mark Sandy gears up for full time employment.

These are good things, but I am very happy to note that the constant cleaning and re-organization is finally showing results. The past two weeks my desk has stayed largely clean and I've managed to react to issues quickly, so that they don't stack up. And that is a good thing as it keeps my mind clear of undone clutter and allows me to focus on projects that are both late (CKG) and projects that are almost finished (Shades of Mist). Also, the increased presence of Mark and Davis has allowed me to focus on marketing the game we have all come to love . . . er Castles & Crusades :) . . . and reconnect with retailers and distributors. This seems to be yielding some fruits as our orders have gone up slightly (though this may be a reflection of discontent with other RPGs on the part of retailers and is definitely impacted by the customers an fans who continue to push the game all over the place).

But as importantly and the gist of my post this eve is that I managed to write over 6000 words this week, both on Shades and, yes, the CKG. Not a massive achievement, but its more than I've been able to do in some time . . . this and not fall further behind.

So I say, guardedly, that perhaps things are going to improve and hopefully next week will see even more productivity.

Thanks for playing.
Steve

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