Well, this module has lingering close to finished for months and months and months.I need to wrap up the end of the module, enter a dozen or more stat blocks and correct a few others.
Forsaken Mountain is an adventure designed for 3-5 characters of 8th to 10th level. It is an epic adventure that sets the adventurers on a fantastic journey, leaving behind the mundane prime and entering the fabled Dreaming Sea. This module is designed for those characters that are truly leaving behind the mundane and entering those fantastic and heroic adventures where death lingers behind every door and doom follows every misstep. Creatures in this and the following adventures in the A series are powerful beyond imagining and aged beyond dreams. Events swirl around the characters and they come to realize that events are occurring outside of them but, through their actions they may influence, in a major way, the outcome. It will be here that heroic characters are made or broken and the adventures they have ever after will no longer be the same. Ultimately, through their actions the characters are going to influence major events in the world, and now the hero must step forward and affect that outcome.
The Forsaken Mountain follows the adventures in the A series developed by Troll Lord Games, however the adventure can be used as a stand alone should the Castle Keeper desire (see Involving the Player Characters for more details on this option). The characters must travel far beyond the realms of man and cross over into the land of dreams and thence into the realms of the forever dying, where creatures both horrifying and ambrosial dwell. Only the bravest can survive here for one's fear will certainly be one's undoing.
For the first time in many long years a cold wind blows from Aufstrag. The Ahargon Den, The Great Maw, the gates of Aufstrag, has opened and a host issued forth. Lord Coburg the Undying, Master of Aufstrag, self-appointed heir to Unklar Dark Heart has sent forth his servants. Rumor spreads across the land, far and wide, that they seek the Vessel of Souls. But all know the legend of the vessel of souls, stolen by a Confessor Knight before the Winter Dark War's end and borne upon a wind of desire across the Dreaming Sea, there the thief set it at the base of the Forsake Mountain, safe from all hands and all those who would misuse it. This vessel, possessed of wondrous power must never fall into the hands of the enemy, for if it does the power in Aufstrag must surely bend its will into the lands of the Empress.
Forsaken Mountain is an adventure designed for 3-5 characters of 8th to 10th level. It is an epic adventure that sets the adventurers on a fantastic journey, leaving behind the mundane prime and entering the fabled Dreaming Sea. This module is designed for those characters that are truly leaving behind the mundane and entering those fantastic and heroic adventures where death lingers behind every door and doom follows every misstep. Creatures in this and the following adventures in the A series are powerful beyond imagining and aged beyond dreams. Events swirl around the characters and they come to realize that events are occurring outside of them but, through their actions they may influence, in a major way, the outcome. It will be here that heroic characters are made or broken and the adventures they have ever after will no longer be the same. Ultimately, through their actions the characters are going to influence major events in the world, and now the hero must step forward and affect that outcome.
The Forsaken Mountain follows the adventures in the A series developed by Troll Lord Games, however the adventure can be used as a stand alone should the Castle Keeper desire (see Involving the Player Characters for more details on this option). The characters must travel far beyond the realms of man and cross over into the land of dreams and thence into the realms of the forever dying, where creatures both horrifying and ambrosial dwell. Only the bravest can survive here for one's fear will certainly be one's undoing.
For the first time in many long years a cold wind blows from Aufstrag. The Ahargon Den, The Great Maw, the gates of Aufstrag, has opened and a host issued forth. Lord Coburg the Undying, Master of Aufstrag, self-appointed heir to Unklar Dark Heart has sent forth his servants. Rumor spreads across the land, far and wide, that they seek the Vessel of Souls. But all know the legend of the vessel of souls, stolen by a Confessor Knight before the Winter Dark War's end and borne upon a wind of desire across the Dreaming Sea, there the thief set it at the base of the Forsake Mountain, safe from all hands and all those who would misuse it. This vessel, possessed of wondrous power must never fall into the hands of the enemy, for if it does the power in Aufstrag must surely bend its will into the lands of the Empress.
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