Our intrepid GM now faces a further challenge; not only have his gaming groups split in twain, his Saturday group is now facing a potentially long-term party split. He briefly considers branching off into a third gaming group but decides even for him, that's untenable, and besides, the Saturday group are all still pursuing the same goal. He'll deal with the split party by switching back and forth at dramatic moments. He's also got a grand plan, if he can pull it off, for the end battle.
This final section of the series on Lord of the Rings as a class in campaign planning brings it all together, looking at some of the major problems a GM faces when they are many months into an epic game and nearing the end: player drift, party split, character death or incapacitation late in the game, the need to bring everyone back together, and what happens when, after the campaign ends, some of your players aren't ready to let it go just yet...
And so we begin.
Image source: Wikipedia