Monday, March 10, 2014
Sampling error. In all honesty most 'techie' papers (as techie as I can get without hemorrhaging a hemisphere out of my left nostril) suggested it was a sampling error.
NASA's Kepler mission announced Wednesday the discovery of 715 new planets. These newly-verified worlds orbit 305 stars, revealing multiple-planet systems much like our own solar system.Watch out for brailians ( that's brain aliens).
A quick note about accounts: Because this is a brand new store, you will have to set up a new account if you had one on the old store. it's a whole new system, much easier to navigate and more enjoyable we hope!
Here is the convo in the office.
S: Todd you see it yet?
S: How was it?
S: What you mean?
T: Just slow. Lotta of talking and story
S: was it about the athenians?
T: Yeah this one…
S: Thats why its slow!
Maybe, I will still watch it.
If any of you out there have not started watching this, give a go. This is one of the best TV shows I have ever seen. And remember, the zombies are the background. The show is not about Zombie killing that just propels the show forward.
But start from the beginning.
ha ha daryl dixon.
this is how your weekly games should be.
So, my wife tells me I don't like music. And I am always like, no I don't like noise! LOng story short - no radio in car, nno radio in office, no iTunes thingy magnifies, no CDs etc. Maybe I do not like music.
I may be the 1 in a 100 who don't respond to music.
Maybe? I do like some music.
The only problem with this is that there are instruments and vocals being used to express the sounds of silence. Seriously, the sound of silence should be the easiest 'music' to make.
There is something about scenery at the table which increases my immersion in the game. It increases my desire to play a game as well. I like Something physical to look at and hold. I dot much enjoy, or, more correctly I should I am not as drawn to computer games, movies, comics etc. Books provide Something else. This is a type of sensory pleasure, like music.
Oddly, miniature detract from some people's game experience. I say oddly not meaning 'that' to be odd, but rather odd in the sense that I can not grasp why that is the case. I can imagine and understand a lot of things even those things I disagree with. I can not understand this, which makes me think, that's odd.
Todd is sorta that way. We have been gaming and been friends for well, a long ass time. I still don't get it. He once said they get in his way at the table. Yeah I can see that. But seriously detract? I think for those people more of the game is going on in their head than in mine. Maybe? Again I don't know.
What I do know,is that I am ending my long hiatus from scenery making and mini painting and gonna bring some scenery to the table.
I am also going to shortcut and buy some, like maybe some from Kobblestone Miniatures.
Saturday, March 08, 2014
Ok, when I kept up with such things, I had heard about the Black Angel movie. Many of us thought it was a Star Wars short that had never been released. Well, the Black Angel movie has been found
No, I’m afraid Black Angel is NOT a lost chapter in the Star Wars saga itself. Rather, it was a companion short and directorial debut of Star Wars art director Roger Christian shown only in select areas back in 1980 when The Empire Strikes Back first opened. It was only screened in Europe and Australia, and after disappearing without a trace, was long believed to be an urban legend by many Star Wars fans until it resurfaced in 2011.
Hit the jump for more info, and two clips from the legendary film.
- George Lucas commissioned the piece after reading the script in 1979, and gave Christian a budget of $50,000. The 25 minute short subject was made as an introduction to ESB, and told the story of Sir Maddox–a knight who returned home after the Crusades to find that his family was missing. While searching for them through a mystical realm, he encounters a beautiful maiden held in the clutches of an evil black knight.
The reality is somewhere in there. One must run a game witt the themes, plots and feel of the s&s genre for there to be any sword and sorcery role playing game. On the other hand, as a game certain types of actions should be mechanically rewarded, at least more so than others.
For example, let's say training rules were introduced into a game whereby training allowed for an increase in skill, whether it be sword swinging, lock a-pickin, or spell slanging. We all know that training is invaluable to increasing skills. Tat is why the military trains all of the freakin time. Its why sports teams train all of the freakin time. Training will increase one's skill at something.
Well in an s&s game, we want the characters to take action. So maybe they can train and gain skills but could they do this forever or for a long time and then go fight something.
No, there would have to a mechanical limitation to stop them from doing this or, even better, a reward for doing otherwise. Steve points out, quite correctly I might add, that C&C as well as most other iterations of the game do this. There is no training xp gain, only xp gained trough treasure an killing.
So yeah, there is support for that type of play. And it becomes a back and forth. I readily admit things I want to change would not have to be changed and Steve admits there would have to be some restrictions.
So in putting together a Sword and Sorcery game I am left with the thought that rather than create a new just tool Castles and Crusades a bit. But I like rules. I just don't like them to show up in the game.