Thursday, February 20, 2020

In the Musk Grass and Chara

It looked to all appearances as a woman drowned, thus the creature lured the unwary, drawing them into the tangled waters, there to snare them in the musk grass and chara. Once beneath the surface they devoured them and let their bones sink to the mire below.

Wednesday, February 19, 2020

The Solace of Forgotten Places

In the heart of the aged wood the trees dwell in quiet, though not in peace, for they are old and a tangled mess in their sullen hate of all creatures, whether good or foul of purpose. Only a few dwell here, in the Darkenfold, those who seek solace and to slip from the memory of the living.

Monday, February 17, 2020

By Strange Artifices

Hounded by the Lords of the Winter Dark, the Mist Elves became a secretive people. They used clever artifices and hid their paths in strange and wonderful ways.

Wednesday, January 22, 2020

A Wall Like No Other

Rising from the pestilent morass of peat and sphagnum that carpets the small islands of sandy-black mud, a nauseating stench clings to the air, snatching your breath. The bog laps the feet of the distant ridge, beyond which lie the mountains, your destination.

Friday, January 17, 2020

A Mountain Like a Wall

Even in the warm months the Bergrucken are daunting, but in the deeps of Winter, crossing them is a herculean task. But the choice is not yours, your charge cannot wait for the Spring thaw. Perhaps, you can go under....

Thursday, January 16, 2020


Glory is earned, reaped from life's contest. In victory or defeat, on the field or off, it is yours to take. Castles & Crusades! (Photo from the Show #Vikings)

Monday, December 30, 2019

Aihrde is coming to World Anvil!

Troll Lord Games joins World Anvil

Thanks to an introduction by our newest TLG employee, Chuck, we have dipped our toes into World Anvil. For those of you who do not know WA, it is a place where you can layout your entire RPG world for well, the world to see.  And we have a very large world, our World of Aihrde.  And it continues to grow.

So after talking to Janet and Dimitris (WA founders), we have decided that WA is a great place to showcase our world.  You can enter maps, adventures, timelines, calendar of events, really anything your mind can imagine.  You can build your world there, add to it, shape it, etc.  We are fortunate in that we already have an entire world already developed, we just have to put it in World Anvil and figure out the best way to showcase it.  

We have already set up and account, Troll Lord Games on World Anvil, and would love for you to come over and follow us and check it out!  We welcome any and all comments, ideas, suggestions on the best way to do make this the best world out there. We intend to make it a fully functioning world you can use in conjunction with your TTRPG, your VTT, what have you.  Keep in mind we are very new at this and are still getting our feet wet -- that's why your input is so vital and valuable.  And if you have some expertise with WA, let us know!  We are looking a few volunteers to help us out with the overall layout, data entry and design.  So this is your chance to help shape our world on World Anvil! If you are interested in volunteering, please contact me direct at

Wednesday, December 18, 2019

The Open Gate

It is too late in the day for travel. The evening has brought a mist to cloud your vision. Shades of a cool air dampen the forest green. But no matter. Your errand is great. The road, dark or gray, must be yours.

Thursday, November 14, 2019

A Stone's Entrance

The stairs climb down a steep path to an entrance with stone posts and lintel. The walls to the left and right of the path are a tumbled wreck of rock and slag, built to blend with the cliffs around. But the door is there, before you, clear to see. The dry smell of stone hangs in the air, but something else too... 

Tuesday, November 12, 2019

Paths of the Valley

The path yields a broad valley, where tumbled meadows of green wash the feet of towering cliffs. A stone house

No Wound nor Weariness

Driven by their oath to the All Father, the Andanuth, the dwarves take no heed of wound or weariness.