Saturday, April 30, 2016

High Level Inspiration

So a week or so ago, I ran a high level game, average level being 25. These games are challenging as the monsters just don't exist in the books that make it challenging. This is where you (as a game master) must needs rely upon the environment to make it tough or at least mysterious (I went with the latter).

I found the below picture on the net, just before the game and conjured the encounter of a living cloud bank...for Aihrde fans, the remnants of the poison of Unklar.

They had to enter the cloud....

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Plywood Memories from Gencon to Vegas

  Out trip to Gencon took us up through the Arkansas Delta country, and into the boot of Missouri, across the Big Muddy and on into the spra...