tag:blogger.com,1999:blog-18361181.post6937501335748392235..comments2024-03-25T13:53:51.225-05:00Comments on The Troll Dens: Game TheoryTroll Lordhttp://www.blogger.com/profile/01473890012472557047noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-18361181.post-51415916830638934692015-08-04T10:59:07.351-05:002015-08-04T10:59:07.351-05:00RM wasn't for me, especially playing with rule...RM wasn't for me, especially playing with rules lawyers. I like your style of GMing. Keep it moving. Roll, glance, adjudicate. As long as the players feel the rules are being applied consistently, it's all good. Just never stop the flow of the game.<br /><br />--JeffAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-18361181.post-19754680501894448302015-08-04T09:46:47.483-05:002015-08-04T09:46:47.483-05:00Davis LOVES role master. It kept bleeding into C&a...Davis LOVES role master. It kept bleeding into C&C while he was developing it. haha. And agreed, rules can wreck the house if not done well.Troll Lordhttps://www.blogger.com/profile/01473890012472557047noreply@blogger.comtag:blogger.com,1999:blog-18361181.post-1812925981902875252015-08-03T22:23:59.950-05:002015-08-03T22:23:59.950-05:00Rules are the physics of the game world. Some peo...Rules are the physics of the game world. Some people like physics. If the rules (physics) of the game world are inconsistent it can detract from everything else, lessening the fun.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-18361181.post-72676995336664335972015-08-03T16:52:01.731-05:002015-08-03T16:52:01.731-05:00First Rolemaster Companion came out, I had a lot o...First Rolemaster Companion came out, I had a lot of fun creating characters. I could spend a couple hours tweaking point allocation to maximize the return. (Actual gameplay, on the other hand...)<br /><br />--JeffAnonymousnoreply@blogger.com