Tuesday, March 21, 2017

What Game Do You Play?

What Game Do You Play?
There are a plethora of FRPGs on the market today. You’ve probably played several of them, if not a veritable host of them. You’ve hacked your way through the simple, and you’ve trudged your way through the complex. They all offer a little something, it's why you keep playing.

As you know, all FRPGs are driven by some mechanic. Some are highly intricate, others very simple. You use them to establish the game you want to play. From fast paced to high tactical combat rules to opposed checks on interactions with NPCs. It’s all part of the gaming landscape you’ve helped create.

I’m the same as you. I’ve tried a host of games and a host of rule sets. My game of choice was always AD&D…I played it even after we released Castles & Crusades. I only stopped my AD&D game when the designers (both regular players at my table) revolted and said no more AD&D until I at least tried C&C once. I reluctantly agreed.

I’ve never gone back.

Join us on Kickstarter!

https://www.kickstarter.com/projects/676918054/castles-and-crusades-players-handbook-7?ref=user_menu

Where the Worg Riders Rule

The path crowns the ridge line and the wilds unfold before you into an expanse that stretches to the horizon. Here the worg riders rule.

Monday, March 20, 2017

Beyond the Dark

The forest, the darkness, the poisoned air, it all gives way at the path's end. The sound of water, the warm light calls to you . . .


Saturday, March 18, 2017

The Priest's Lair

Across the stream she stands, her coat of red clear to see. Beyond her, the ruins of her home, now her prison and the lair of the priest.

Friday, March 17, 2017

Castles & Crusades Stays True

So as many of you know, and some may not, Castles & Crusades is a rules-lite fantasy RPG that hasn't changed in over a decade. It is on its 7th printing (on Kickstarter now, check it out here!) and the rules are all the same (only the barbarian changed in all these years and printings).

Here's a picture that proves that's true. Here you'll see Davis leaning on the 2nd printing. The Fouth printing is behind the screens with me. Chris is in the back with the 5th printing by his dice box and Mac's printing is on a PDF on the phone in front of him. I'm not sure what Todd is using, but my guess is the first printing as he doesn't like change very much. (Kim Hartsfield is msissing form the pciture but he seems to have the 4th printing in front of him).

All very cool and true to form.


Battle!

The battle presses upon you. There is little for it but cold steel and hot blood.


Thursday, March 16, 2017

The Stone Ruins

The stones were visible beyond the valley. But a fog lay in the deep vale and it writhed and turned, enticing you . . . .

Wednesday, March 15, 2017

Iron

The force of their attack is staggering, but your iron holds....


Monday, March 13, 2017

The Root of Wisdom

Old and gnarled, a product of sand and wind, time and neglect. It stood a twisted echo of what it once had been. But it stood nonetheless.

Sunday, March 12, 2017

Box Alley

"Meet me in Box Alley, behind Cross Market." That's what he said. But the alley before you seems a dead end . . . .

Saturday, March 11, 2017

Beyond the Still Lake

Beyond the still lake stand the twin mountains. There the path lies. But it is wild and dangerous and few who tread it, return.

Thursday, March 09, 2017

Troll-Lordin

Troll-Lordin: Verb: 1. The ability to maximize output from small assets. 2. The ability to minimize output from large assets. 3. A paradoxical universe. synonym: see Three Stooges.




Beneath the Mountain

Their kingdom was vast, carved into the heart of the mountain. But long ago they fell leaving what riches behind only the bold would learn.

Goblin Water

As is known by the learned, goblins fashion their homes with water, creating elaborate tunnels & caves to snare the unwary.

Tuesday, March 07, 2017

High Mountain Pool

And the parchment read, "It laired beneath the cool waters of the high mountain pool."

Monday, March 06, 2017

Beneath the Ruins

Upon the hill it stands, her outer walls and keep in ruins. But it is not the castle that calls, but the dungeons beneath . . . .