I think the druid is the unsung hero of the RPG. I've played a few, but in all the years I've played, never more than that. The concept is really cool, particularly if you break free from the nature loving, tree hugging save the seals type of class, and place them in their historical roots. These guys were powerful shamans of a rather violent society.
Nature is thoughtless and uncaring and utterly ambivalent to the feelings of all those creatures that pass over its stage.
That's true neutral. Without passion or compassion. Perhaps empathy, but not sympathy.
Thus the druid as death....impartial.