Wednesday, July 15, 2015

The Three Sons and Their Trives

It is from Mannaz that man was born. Giant and elf blooded in his earliest origins, he was first carried in the loins of Irmin, Istvae and Ingvae while they dwelled in the cold north in the land of Scandza. Given time, the three sons of Mannaz made their own families and, eventually, tribes centered around their diverse clans. The sons and their closest relations are the Anseis (half-gods) to the Goths or the Ōs to the Anglo-Saxons. They were powerful beings, near divine in blood and origin.

Setting out on horse and by ship, they left Scandza, and Ingvae was the first to arrive in Europa with his plentiful progeny. Among his vast children and grandchildren were the founders of the many great tribes: Ang (Angles), Sæxēnet (Saxons), and Aurvandil (Vandals) are just a few of his progeny (See Chapter 2 for a list of these many tribes). Many remained behind in this first migration to the rest of Europa and were the founders of the powerful Swedish Ynglinga.

Ingvae’s people fought for control of the wilderness, each fiercely and jealously guarding it from the others and their cousins of the Irmin and Istvae. As mentioned earlier in this codex, the other two sons of Mannaz and their broods swept over the forested, mountainous area as well, each claiming a part of the lands of Middangeard.

Irmin and his children followed in a large horde and populated central Germania south of the Kattegat Sea and around the peninsula of Denmark. The peoples of King Irmin were zealous in their religion, honoring their Grandfather Tuisto. To honor their religion, many replicas of the Great Tree were built in the center where the people of Sæxēnet dwell. The foremost Pillar of Irminsul sits in Saxony, praised by all and revered as an earthbound avatar of the original ash tree in Neorxnawang or Heofena (heaven). This massive tree is named Geismere and will become associated with the god þunor, a son of the great Woden.

The third son, Istvae, and his children claimed the remaining regions south of Denmark and to the western shores of the Rhine, taking all of the remaining lands that the peoples of Irmin did not.

~ Codex Germania

Coming to Kickstarter July 20, 2015



No comments:

Gygaxian Fantasy Worlds: An Introduction

For several weeks now, we’ve been hyping up the Gygaxian Fantasy World series on various platforms, Facebook, X, Instagram, and Twitch. It ...