Well, for my SS game, there is no leveling and no experience per se. The need for gold is minimized or muted and the neccessity for magic items is non-existant. Magic, gold and slaying are the material of the adventure, backdrop, afterthoughts.
Action is the key.Well, it seems to me then that a more varied pot of plots are going to be necessary to run the game I want. Action and brevity.
So I was thinking about plots. The pursuit plot is a fairly well tread plot. From movies to novels, one need only to randomly pick something up and there is a pursuit plot.So in pursuit of the pursuit, i started to put together a short list of ideas. I then decided I might expand for the next troll's tusk.
It is important to note, that in the pursuit plot, the characters can be the pursued or the pursuer and that one or the other is actually trying to actively avoid the other. Now, for the purposes of SS it should almost always be that the characters are the one's pursuing something or someone. The something or someone must also be aware of the pursuit and trying to avoid the characters.
This is my short list fodder base.
The active agent
escaped from jail, zoo, menagerie etc.
on a mission for someone
wanted as in an outlaw
person such as a thief hiding in X area
So that would be the idea, then I need a bridging incident to involve the characters. something in addition to, "you are being paid to catch xxx"Davis