Thursday, January 12, 2012

Elder Scrolls

UNtil the announcement of 5e I had no idea wtf this was. In fact, the only think that sparked my interest in the NYTimes article was the mention of Elder Scrolls. Primarily b/c I had no idea what it was. So I did some looking.

Its a game. I still don't really know what it is exactly, but the prom film looks awesome.



Now, from the wiki article, I found this tidbit fascinating, "where the more a skill is leveled, the more it helps to level the character. This shifted the focus away from character creation and more onto character development."

How to move xp to motivate roll play rather than killing. Then again, maybe killing is it.

5 comments:

Matthew said...

Yeah, it's kind of an odd system where skills level individually and independently of your overall character level.

Every use of a skill contributes a little XP towards your overall level, and towards improving the skill itself.

To use a non-combat skill example, speechcraft affects prices when dealing with merchants and can also be used in conversations to persuade or intimidate. Since you're technically using that skill every time you buy or sell something, the skill goes up just by doing normal "housekeeping" stuff and you get a little XP as well.

I can't count the number of times i have leveled-up in the middle of selling or buying stuff from a merchant. It feels weird, but not necessarily wrong.

Stephen Chenault said...

Very interesting! It actually sounds pretty cool, but I can see where someone might have to wrap their head around the concept.

kajukenbo said...

It is an odd system.
You can level up a skill that you are using 5 points. But then you must level up your character, which requires (x) number of points in other skills...
Somewhat slow-going but you can pay trainers to teach you skills (again with the 5-a-time limit) at an ever increasing cost.
You can also find books that teach you and give you a point in a skill here and there.
Problem is that you must level skills to 75 or 100 to get the "good stuff"

I am not a fan of the system but it is a playable game and the many little side quests (I'm guessing a hundred or so) are an easy way to kill an hour here and there.

I's rather play/GM/CK a PnP/tabletop RPG -like C&C, of course.
However I am a solo adventurer right now - until I can teach the 8-year old and her mom to play C&C...

Speaking of which, does anyone know how I go about getting authorized to login to the Troll Lords forums? Been a few days with no authorization.

Anonymous said...

It's not a game to play for the mechanics. It's a game to play for the view when standing atop a mountain.

--Jeff

kajukenbo said...

I cannot argue that,
I think I've spent about 1/2 my time in the game thinking "Now how am I supposed to get up THIS one?!"
Even the SO said "You're climbing ANOTHER mountain?"

But the view usually is nice.